The innovators at Nintendo has finally revealed their anticipated new gaming system: The Nintendo Switch. Formerly known by the code name “NX”, the Switch looks like a 7 inch-ish tablet. It comes with detachable controls and a (possibly optional) docking station.
The teaser video, which you can watch below, sure shows couple of neat ideas. The detachable controls and docking station enable you to move from gaming in your living room to gaming on the go without much effort. This means that your dog doesn’t have to poop in a corner of your living room anymore. You can simply take the game with you, seemingly without interruptions. It also looks like a bunch of Switch devices can be set up in an ad-hoc network, allowing people to play the same game together on different devices.
It’s clear that Nintendo has no intentions of competing with the gaming console heavyweights, Xbox and PlayStation. Also, there’s no mentioning of anything even remotely related to VR. The competition is mobile phone, and tablets. I’m not sure why you would want to carry around a Nintendo Switch when you’ve already got a phone or tablet with you. But one possible selling point might be exclusive access to Nintendo’s popular gaming franchises.
The Nintendo Switch is not for me, though. To be honest, Nintendo has never been for me. That’s one of my secret shames in life. I’ve never owned a Nintendo product. Actually, I’ve never played more than 5 minutes of a Mario game, or even touched a Wii U1. As with other Nintendo products, there’s very little about the Switch that appeals to me. It also looks like a pretty flimsy and frail piece of plastic, and not really something you’d want to bring with your anywhere.
But, hey, Nintendo probably know a lot more about their business than I do.
Arcen Games entered the strategy game stage in 2009 with AI War: Fleet Command. The genre confused grand strategic 4X tower defense RTS title turned a lot of heads in a time when great strategy games weren’t exactly in abundance.
AI War has received no less than 6 expansions since the release in 2009. Arcen Games has developed a number of other games as well, but none of them have seen the same level of success as their inaugural release. Their latest endeavor, In Case Of Emergency, Release Raptor, failed to meet sales expectations, and is now available as a free-to-play game.
In Arcen founder Chris Park’s autopsy of the Release Raport failure, he revealed that the company’s next project would be a sequel to AI War. Now the campaign has finally launched on Kickstarter, which means you can start throwing money at it.
Kentucky Route Zero is an episodic point-and-click adventure game. The funds necessary to start development of the first episode was raised through a successful Kickstarter campaign in early 2011. The first episode was released three years later, in January 2013.
Short recap: In Act I, we meet the truck driver Conway, who works for an antique store. Out on a job, he has to stop at a gas station to ask for directions. The attend tells him that the only way for Conway to get to his destination is to take the mysterious Route Zero. In the rest of Act I, and the subsequent two acts, we follow Conway’s travels along Route Zero. Along the way of the he meets other travelers, who are just as lost as he is himself.
This is the Police is the result of a $25,000 Kickstarter campaign launched in January 2015. Belarusian developer Weappy Studio managed to raise a sweet $35,508 to finish development of their “strategy/adventure game about power and corruption, duty and choice”. Estimated delivery date for the game was December 2015, but as we all know, computer game developers always fail to finish on time. In August, 2016, however, Weappy Studio delivered on their promises and the game was finally released.
In This is the Police you’re put in the big – and probably sweaty – shoes of Jack Boyd, the police chief of Freeburg, a average sized city with above average crime problems. Boyd is retiring in 180 days, but before those 180 days are up, he wants to get his hands on half a million dollars “retirement fund”. There are many ways for a retiring police chief to amass that kind of money. Do you chose to serve your city like an honest cop, with the money coming from your monthly paycheck and rewards from locking up wanted criminals, or do you prefer to get rich by working with the mob, and other shady characters you find lurking in Freeburg’s dark underworld? Is it possible to stay friends with everyone, have a clear conscience and make the necessary money, all at the same time?
As part of my twenty four hour gaming binge, I spent a little time with RimWorld. RimWorld is an indie space colony management game developed by the Montreal-based developer Ludeon Studios. The game let’s you play as three survivors from a space craft that has crashed on an unknown planet, and your main goal is to make sure they survive and prosper. RimWorld is very much inspired by Dwarf Fortress, and freedom and deep simulation are key elements.
I’ve tried to come to terms with Dwarf Fortress several times, but the ASCII user interface has broken me every time. When you learn it properly it’s like looking straight into the matrix, but the learning curve is pretty much just a massive brick wall you run into. RimWorld, on the other hand, gives you much of the same experience as Dwarf Fortress, but with a graphical user interface us mere mortals can learn to use without our brains exploding in the process.
One of the most interesting side-effects of deep simulation games like Dwarf Fortress and RimWorld is the stories they create. The fable of Boatmurdered, an epic tale of incorporating hordes of belligerent dwarf-eating elephants, floods of biblical proportions, and flaming puppies, is among the better known that Dwarf Fortress has spawned. Inspired by the story of Boatmurdered, I decided to scrawl down a few notes as I played to see if my first experience with RimWorld could result in something that would be worth reading.