Way back in 1989, FASA Corporation, publisher of role-playing games, wargames and board games, released the first version of Shadowrun, a science fantasy tabletop role-playing game. It was cross-genre, taking elements from both cyberpunk and urban fantasy and putting the player in a world where humans co-exist with elves, dwarfs, trolls and other exotic races, where magic and cyberware are common and the Matrix1) is accessed by deckers, jacking into the network with cyberdecks connected directly to their brains.
I was introduced to Shadowrun while attending middle school by some older friends of mine with long hair and/or glasses who were heavily into tabletop role-playing games. Over the years we tried many different games, like Vampire The Masquerade and the GURPS system, but Shadowrun was always the one we returned to and the game that gathered most players. Shadowrun has continued to thrive since its release as one of the most popular tabletop role-playing games and in July 2013, Shadowrun Fifth Edition was released.
The Shadowrun universe has spawned a massive amount of properties, including action figure games, two magazines, over 50 novels and four more or less successful video games. The latest video game installment, Kickstarter-backed Shadowrun Returns, was just recently released and this is my quick and dirty review.