Door Kickers is a pausable, real-time strategy game developed by the Romanian indie developer KillHouse Games. In top-down view, it puts you in charge of a SWAT team and lets you command it through missions of varying complexity. Whether you chose to go in with guns blazing, or chose the more sophisticated spy-camera, flash bang, three taps in the chest-way, is up to you.
While the sledge hammer and guns blazing-approach might be good enough to get your team unscathed through a mission, it’s more often than not the wrong way of maxing out the score you can achieve on each mission. In the classic Angry Birds style, you collect stars on each mission, with 3 being the maximum amount of stars you can get per mission. The stars you collect can then be used to upgrade your squad’s equipment and weaponry – and there are quite a lot to choose from: Primary weapons, secondary weapons, armor, support gear and utilities, everything from silenced pistols to assault rifles and breaching charges. That you need to collect stars to unlock new gear give you a great incentive to go back and retry missions you don’t already have a perfect score on. Maybe you also want to try some of the challenges Door Kickers gives you; like using a single plan or just one trooper to complete a mission. The game has virtually no loading time, which makes it very easy to retry a mission you’re not entirely happy with.
That Door Kickers is a pausable, real-time strategy game means that it is played in two modes: When the game is paused, you’re in planning mode. In this mode, you can plot paths for your officers to follow through a location and plan various actions they will take along the path. This can be to throw a flash grenade into a room before entering it, place a breaching charge, pick a lock, change from their primary weapon to their sidearm, or another action in a wide selection available to make sure the bad guys are handled in the most efficient way possible. When you unpause the game, all the planned actions are performed in real time. If you’re of the adventurous type, it’s also possible to play Door Kickers entirely in real-time, without pausing and entering planning mode, but keeping track of everything – squad members, hostiles, evidence, and hostages – in real-time isn’t exactly an easy task. Your squad members will automatically engage any hostiles they see, but that’s pretty much the only thing they will do on their own. Everything else is up to you to tell them.