FAR: Lone Sails

Take a steampunk contraption on a journey through a beautiful, post-apocalyptic world.

It’s not entirely clear what happened in the world where FAR: Lone Sail plays out. It looks like it was once a happy place that was steamrolling into a bright future. But now it’s empty, void of life. You’re the only one left in this part of the world now, and it’s time to head East. Your trusty old okomotive, a steampunk contraption that looks like it’s held together by duct tape and pixie dust, will take you there.

FAR: Lone Sails is a casual adventure game sprinkled with small puzzles that you have to solve to progress further East in your okomotive. None of the puzzles are particularly challenging, except for that one time I got suck because I’m a moron. FAR: Lone Sails is not a game that tries to frustrate the player, and that’s a good thing. It should be appreciated like a work of fine art.

Screenshot from FAR: Lone Sails showing the okomotive crossing a rare, green field.
Crossing a rare, green field.

The game is completely linear, and when you’ve finished it the replay value is rather limited. You can go back to collect any missing achievements, and you can of course just play FAR: Lone Sails again to enjoy it’s beauty. But the average player will probably do with one play through. In my case, it took about 4 hours, and I didn’t exactly speedrun.

But even if it won’t last for more than an evening, FAR: Lone Sails is a true gem. It will give you a kind gaming experience that is far and few between. This is a game you own to yourself you play.

Screenshot from FAR: Lone Sails showing the okomotive wrecked on the beach.
Is this it, then, is this the end?

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