Vegard Skjefstad

www.vegard.net

Menu Close

Page 2 of 450

Limit Theory Development Ends

After 6 grueling years, Josh finally admits defeat, and pulls the plug in Limit Theory.

In 2012, Josh Parnell had a vision: Limit Theory, an open-world space simulator, a sandbox game with no restrictions. In the beautiful, procedurally generated universe, players could explore, trade, pirate, mine, escort, hunt, defend, build, and more.

To finance Limit Theory, Josh did what many indie developers did in 2012. He launched a Kickstarter campaign. With great screenshots, amazing videos, and his unprecedented enthusiasm, Josh managed to raise a grand total of $187,865 from 5,449 backers. I was one of them, and I even covered the game on this site. The campaign was a success, and he now had the means to focus on Limit Theory without having to worry about money.

The game was a massive undertaking, with an enormous scope. Josh was a computer graphics student at the time, but that didn’t stop him from working 40 hours a week on Limit Theory. Unlike many other Kickstarter projects, he also engaged with his audience regularly, and somehow found the time post regular video updates on YouTube.

The game was originally slated for release in 2014, just two years after the Kickstarter campaign ended. It became obvious early on that the planned release date was not even remotely realistic. Limit Theory had the scope of No Man’s Sky – sans multiplayer – and it kept changing slightly. Josh, being a perfectionist, seemed to find it hard to actually finish a particular feature, and move on to the next. On top of that, he would not only develop the game’s features, he would also develop game’s engine from scratch.

Read more

Telltale Games Calls It Quits

After 14 years, it’s game over for adventure game company Telltale Games.

Since its founding in June 2004, Telltale Games has almost exclusively released self-published episodic graphical adventure games. Adventure games were big business in the late 1980s and early 1990s. Sierra On-Line and LucasArts where both household names back then, releasing classic titles like King’s Quest, Police Quest, The Secret Of Monkey Island, and Maniac Mansion.

But adventure games has been a niche genre since the beginning of century, when first person shooters took off. Telltale was one of the few companies that managed to do any business in the genre, but now that adventure has come to an end as well. On Friday, September 21, Telltale announced that they were letting 90% of their 250 strong staff go. A skeleton crew is being kept on the books to finish Minecraft: Story Mode for Netflix.

Some of the talent that got booted from Telltale Games.  If you’re in the games industry, and have job openings, please post them to Twitter using the hashtag #TelltaleJobs.
Read more

Let’s Try Gutenberg

The new Gutenberg editor will be introduced in WordPress 5.0. It has received a lot of bad reviews, so I decided to give it a spin myself.

The new WordPress editor, code named Gutenberg, is introducing the concept of blocks as a way to structure a post. It’s not a revolutionary way of structuring things, really, since everything you see on the internet is made out of blocks, or HTML-elements as they are called.

Gutenberg makes it amazingly easy to get an impressive amount of control of each HTML-element, though. The block you read now, for instance, is an ordinary HTML paragraph element. But the new editor makes it very easy for me to control the content of the element. I can quickly change the font size, text alignment, add a drop cap, change the color of the text, add custom CSS classes, and a myriad of other things.

This is a massive step forward compared to current visual editor in WordPress. I’ve avoided that editor like the plague, and written pure HTML instead.

Read more

Meet Hoffman

Even though I’m supposed be on hiatus, I can’t keep my fingers away from the site.

Back when I started working for BEKK, I was sent to boot camp. It’s not the kind of boot camp you think it is, though. Instead of getting yelled at, and being forced to take push ups, the company coach all their new employees through the ins and outs of being an exceptional consultant. One of the sessions during boot camp was by Aslak Hellesøy. The session was about creativity, and being the creator of Cucumber, Hellesøy knows a thing or two about the subject.

One thing that have stuck with me from his speech, was about making sure we stay creative. Hellesøy made small changes every day. Instead of taking the same route to work all the time, he took different routes. He didn’t wear the same style of clothes every day, but regularly changed his style slightly. And he rarely had the same desk at work for a long time. Instead, he changed desks often.

Read more

Hiatus

It’s been 12 years since the last time I declared hiatus. Now it feels like it’s that time again.

I’ve been posting to this site semi-regularly for almost two decades. I’ve had a few breaks, though, and both in 2005 and 2006, I went on hiatus. I needed a good, long break from the site, and it needed one from me. Whenever I’ve gone on hiatus, the reason has been that the joy of writing hasn’t really been there. If I were a professional writer, I’d probably call it a writer’s block.

Now I’ve reached that point again. I’ve got a crapload of drafts laying around, but no need to finish any of them. Every time I sit down and give it a try, I’ve only written a sentence or two before I’ve saved the draft, and gone off to do something else instead. That “something else” has usually been playing a computer game, which is something I really enjoy at the moment. I recently finished Not Tonight – which I’ve tried to write a review of like five or six time now – and I’ve also rediscovered Endless Space 2.

So there you have it. I’m off for a while. But I’m not disappearing off the radar completely. A Picture A Day will still be updated daily-ish. I’ll still be reading books. And the one-liners collection will be updated on the first of every month. You can also look me up on Twitter and Mastodon, where I occasionally spread the good word.

If you get withdrawals because of the lack of new content, you can probably find something you’ve not read before among the 2234 posts in the archive. And before you know it, I’m back to posting my incoherent ramblings on this site again.

Catch you on the flip side.

Copyright © 2000-2018 www.vegard.net | Privacy Policy | Statement of Audience | Hosted on vbox4.vbox-host.com