Two Point Hospital

One of the first games I ever bought with my hard earned allowance was Theme Park. I spent countless hours playing the theme park simulation game by legendary Bullfrog Productions. Riding on the roller-coaster of success that Theme Park turned out to be, Bullfrog released another “Theme”-game three years later, Theme Hospital.

Like the name implies, Theme Hospital was a hospital simulation game. With it’s quirky, tongue-in-cheek humor, ingenious medical conditions and accompanying treatments, Theme Hospital immediately got me hooked. It became yet another Bullfrog title responsible for me spending many hours of my childhood in front of a computer.

But not long after the release of Theme Hospital, some of the key Bullfrog employees left the company. This put Bullfrog’s intellectual property (IP) in the hands of their publisher, Electronic Arts, a company that turns every great IP they get their hands on into garbage. Exhibit A: Maxis and SimCity. In 2001, Bullfrog was merged into EA UK and ceased to exist as a separate entity.

But the Bullfrog spirit didn’t die, it just went into hibernation. Now it has finally awoken in the form of Two Point Hospital.

Neo Cab

I’m a sucker for neon lights, cyberpunk, and a good story. Here’s my Neo Cab review.

California based Change Agency‘s Neo Cab is a game that delivers on all three of those points. So when I loaded up the game for the first time I was pretty sure I was going to have a good time. And I wasn’t left disappointed.

Neo Cab tells the story of Lina, one of the last human driver-for-hire on the streets of Los Ojos. Lina’s friend and only lifeline has gone missing; with no money and nowhere to stay, the only thing she can do is keep driving. As the player, you choose what passengers to pick up and how you engage with them to learn their stories. Balance Lina’s own emotional wellbeing with the needs of her passengers as she strives to keep her perfect rating, and her job. Maybe someone in this city can help Lina with her own story?

American Truck Simulator – Utah Review

Here is my American Truck Simulator – Utah review.

SCS Software has just – as in two hours ago – released the fifth map expansion for their critically acclaimed trucking simulator, American Truck Simulator. But is it as good as the previous four expansions?

With both Euro Truck Simulator 2 and American Truck Simulator, SCS Software has released a steady stream of high quality map expansions. The latest expansion for American Truck Simulator, Utah, adds, as the name implies, the great state of Utah to the game. Here are some of the main features of the new map expansion:

  • 3.500 miles of road network
  • 10 major cities, like Salt Lake City, St. George, and Moab
  • New quarries and mines including the largest open excavation Kennecott Copper Mine
  • Expanded oil industry (oil mining sites, oil storage sites)
  • Improved agriculture production chain (country stores, feedmills)
  • Famous landmark sites: Great Salt Lake, Monument Valley, and the Virgin River Canyon
  • Over 260 recognizable natural and man-made landmarks
  • 12 well-known truck stops
  • New and improved process of landscape creation
  • Utah in-game achievements to unlock.

On the Road Again With Euro Truck Simulator 2

Two years after my Euro Truck Simulator 2 review, it’s time to revisit the game to see how it holds up. Spoiler alert: It only got better.

7 years after its release, Czech developer SCS Software‘s trucking simulator is as popular as it ever was. As of right now – just past 6 O’clock on a Sunday morning CET – more than seven thousand people are playing Euro Truck Simulator 2 (ETS2) on Steam. It’s among the highly rated games on the platform, with a 96% approval rating on its 150 000 reviews.

I wrote a very favorable review of the game two years ago, and have continued to play it since. ETS2 is now my third most played game on Steam, with over 70 hours played.

But what makes a seemingly exceedingly boring thing as hauling virtual cargo across Europe so popular? The way I see it, there are two main reasons for SCS’s success with ETS2.

Delete Your Blizzard Account Today

As politics and gaming merge, gamers have to think hard about where they spend their money.

Back in the early days of the gaming industry, the games were developed by passionate developers who focused on the product. They wanted to make the best game possible, which often resulted in long working hours, physical and emotional exhaustion, and financial catastrophes.

Today, that have changed. Those small game developers have turned into multi-billion companies with thousands of employees. The primary driver is no longer make the greatest game ever, but rather how to squeeze as much money as possible out of their customers as possible.

Blizzard Entertainment is a great example of such a company. Founded in early 1991, the company had their breakout release with the genre-defining real time strategy game Warcraft: Orcs & Humans in 1994. The game was the first game in Blizzard’s popular Warcraft series. The company went on to create several other hugely successful gaming franchises as well, like Diablo and StarCraft.

The Warcraft, Diablo, and StarCraft games brought in a lot of money, but the company’s first real money press was the World of Warcraft MMORPG. Launched in 2004, WoW became the most popular MMORPG to date, and by 2017, the game had grossed over $9.23 billion in revenue.

Blizzard used to be a down-to-Earth company that focused on their games, and their customers. But now the company find itself at a crossroad where corporate greed and human ethics meet.