Vegard Skjefstad

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Tag: Computer Games (page 1 of 29)

Meditations

One morning in 2017, Rami Ismail played a short game that made him wish he had a new tiny game like it for every day of the year. That wish turned into Meditations.

Meditations will launch a new game every day, inspired by that day, and only on that day. There’s all sorts of games in there, from curious small puzzle games, and challenging little platformers, to personal games about life and loss and happiness and love and death – and everything.

I installed Meditations in early January, but I’ve only played three of the games. And they were, how should I put this, confusingly interesting? Today’s game, by Andrew Gleeson, is a good example. It’s a game without title, but the description is “for those who feel adrift in the endless void.”

For those who feel adrift in the endless void. The January 18th Meditations game by Andrew Gleeson.

It’s about flying through the endless void while you try to remember what keys to press. Or something like that. I don’t understand the game, but it sure is great for relaxing. Just like the other two Meditations games I’ve tried so far.

Put on Good Weather for an Airstrike‘s awesome Sleepy Music for the Tired Insomniac playlist, and you’re good to go.

Stellaris 2.2 with MegaCorp

Your favorite science-fiction RTS has received yet another major game mechanics overhaul, and a brand new expansion. Here’s my Stellaris MegaCorp review.

Stellaris was just updated to version 2.2. In the same breath, Paradox also released an accompanying expansion, MegaCorp. The expansion, as the name implies, gives you the opportunity to play as the CEO of a megacorporation, and it adds a new city world planet type, more megastructures, a couple of new ascension perks, and access to the galactic slave market.

The MegaCorp expansion goes hand in hand with the significant changes to the Stellaris economy model, and planetary management mechanics.

Stellaris MegaCorp launch trailer.
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Time

I’m getting myself into a time problem, and I’m not sure how to solve it.

So, yeah, as you know I’ve got a wife. And we have kids. I’ve also got a job. I need to sleep. And I’ve got hobbies: Running, gaming, writing posts for this site, and reading books.

I’m terrible at multitasking, but I’ve managed to combine some of these hobbies to a certain degree. I placed an old television set in front of the treadmill, and hooked it up with a Chromecast dongle. So now I cover some of my gaming needs by watching other people play games on YouTube or Twitch while I’m running.

I’ve also tried to combine gaming and writing by putting together quite a lot of computer game reviews over the years. This isn’t ideal, though, because the reviews often feels a bit forced, probably because I played the game just to write a review. What’s the fun in that? Playing the game should lead to writing the review, not the other way around.

The third multitasking-esque thing I do is reading books while I’m commuting. This actually works out very well. I’ve had the A Book A Month project going for about three years now, and it’s been a raging success. I don’t think I’ve ever read as many books as I do these days.

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Not Tonight

Brexit is a mess. Thankfully, the game about it is not. Here’s my Not Tonight review.

Papers, Please puts you behind the counter at a border crossing in the fictional dystopian Eastern Bloc-like country of Arstotzka. Oh, wait. Wrong game! This is Not Tonight, a paperwork-checking simulator set in a dystopian post-Brexit Britain. It’s the second game released in this genre, with Papers, Please being the genre-defining title1.

To say that Not Tonight is inspired by Lucas Pope‘s 2013 title is an understatement. At first glance, Not Tonight looks and plays like a game that could have been a Papers, Please sequel. The mechanics are more or less the same, and Not Tonight also resorts to the pixel art style we’ve come to associate with indie games. You play as Person of European Heritage #112, currently residing in Relocation Block B. In order to stay in post-Brexit Britain, you have to prove your worth in your designated role as bouncer. If you don’t contribute, you’ll be booted off the island.

Not Tonight: Because you don’t get enough of work at work.
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Building Springwood

While most gamers around the globe sat down to play Red Dead Redemption 2 last weekend, I opted for something else entirely on Saturday night.

Rockstar Games recently released their much anticipated Western-themed action-adventure game Red Dead Redemption 2. The game is only available for Xbox One and PlayStation 4, of which I have none. So getting it was never an option for me.

Instead, I took a dive into a very different title; Colossal Order’s Cities: Skylines. It’s a city-building game, much like the beloved SimCity. I am, of course, referring to the original Sim City, and not the disaster that was the 2013 remake.

Cities: Skylines has changed a lot since its release in 2015. Since my review the same year, it has received a massive amount of free updates and paid expansions. As of right now, I count no less than 19 available DLCs. I’ve picked up every single one of them on various sales, including the latest Industries expansions. And with all the DLCs installed there is so much you can do. So. Amazingly. Much.

So, on Saturday night, I poured myself a glass of Grant’s Family Reserve, and sat down to build the greatest city of all time!

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