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Tag: Computer Games (page 2 of 29)

Limit Theory Development Ends

After 6 grueling years, Josh finally admits defeat, and pulls the plug in Limit Theory.

In 2012, Josh Parnell had a vision: Limit Theory, an open-world space simulator, a sandbox game with no restrictions. In the beautiful, procedurally generated universe, players could explore, trade, pirate, mine, escort, hunt, defend, build, and more.

To finance Limit Theory, Josh did what many indie developers did in 2012. He launched a Kickstarter campaign. With great screenshots, amazing videos, and his unprecedented enthusiasm, Josh managed to raise a grand total of $187,865 from 5,449 backers. I was one of them, and I even covered the game on this site. The campaign was a success, and he now had the means to focus on Limit Theory without having to worry about money.

The game was a massive undertaking, with an enormous scope. Josh was a computer graphics student at the time, but that didn’t stop him from working 40 hours a week on Limit Theory. Unlike many other Kickstarter projects, he also engaged with his audience regularly, and somehow found the time post regular video updates on YouTube.

The game was originally slated for release in 2014, just two years after the Kickstarter campaign ended. It became obvious early on that the planned release date was not even remotely realistic. Limit Theory had the scope of No Man’s Sky – sans multiplayer – and it kept changing slightly. Josh, being a perfectionist, seemed to find it hard to actually finish a particular feature, and move on to the next. On top of that, he would not only develop the game’s features, he would also develop game’s engine from scratch.

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Telltale Games Calls It Quits

After 14 years, it’s game over for adventure game company Telltale Games.

Since its founding in June 2004, Telltale Games has almost exclusively released self-published episodic graphical adventure games. Adventure games were big business in the late 1980s and early 1990s. Sierra On-Line and LucasArts where both household names back then, releasing classic titles like King’s Quest, Police Quest, The Secret Of Monkey Island, and Maniac Mansion.

But adventure games has been a niche genre since the beginning of century, when first person shooters took off. Telltale was one of the few companies that managed to do any business in the genre, but now that adventure has come to an end as well. On Friday, September 21, Telltale announced that they were letting 90% of their 250 strong staff go. A skeleton crew is being kept on the books to finish Minecraft: Story Mode for Netflix.

Some of the talent that got booted from Telltale Games.  If you’re in the games industry, and have job openings, please post them to Twitter using the hashtag #TelltaleJobs.
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Surviving Mars

Surviving Mars had a difficult birth. Now, three major patches later, is the game finally living up to the expectations?

Surviving Mars is a city builder set on Mars. It’s developed my Bulgarian video game developer Haemimont Games (Tropico 3, Tropico 4, Tropico 5), and published by Paradox Interactive. This combination made every science fiction, and city builder fan go a little giddy when the game was announced last year. Haemimont Game’s run with the Tropico franchise was quite successful, and Paradox Interactive also published another great city builder, Cities: Skylines, that one set on Earth.

Unfortunately, Surviving Mars didn’t quite live up the hype when it was released. The game received mixed feedback from the players, who cited bugs, a rather terrible UI, and even more bugs as their major gripes. Not the kind of ticker tape parade you hope for when you release a game. There have probably been some long days at the office for the Haemimont Game developers since the game was released in March, as the game has received three major updates.

They have addressed many of the issues raised by the players, but has the effort turned Surviving Mars into the game we wanted?

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Tropico 5

Read my long overdue Tropico 5 review to find out why the fifth installment in the series doesn’t live up to the expectations.

I hope you don’t mind me continuing to review semi-ancient games. Tropico 5 was released way back in 2014, but for once I didn’t wait until the game and all DLC were on sale to purchase it. Since I really enjoyed Tropico 4 (review here), I bought Tropico 5 in 2015, quite close to the release date by my standards. I even started writing this review in 2015, meaning it’s been in my drafts collection for three years before I now finally managed to get it published. That’s probably not a good sign for the final score.

Many of you are already familiar with the recipe used to cook the Tropico series, but for new readers, here’s a quick summary. Tropico is a series of city builder games where you play as a dictator, El Presidente. The goal is to build and manage a thriving city on an island (or several islands, depending on which game in the series), and to stay in power. If the rebels, or a foreign power, manage to throw you off the island, it’s game over, man!

The games have a great tongue-in-cheek sense of humor, and is pretty laid-back. I’d perhaps go as far as to call both Tropico 3 and 4 borderline casual games. And that was one of the most appealing aspects of both of them. Kick back, relax, and rule your island with an iron fist! Tropico 5, however, makes a few changes to the Tropico formula, changes that make the game a lot more stressful than its predecessors. The experience is even downright annoying at times.

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American Truck Simulator

Does SCS Software manage to recreate the trucking magic from Euro Truck Simulator 2 in American Truck Simulator?

You might know Czech video game developer SCS Software from their raging success Euro Truck Simulator 2. I reviewed the game back in October last year, and gave it a solid 4 out of 5 score. The game is also enjoying a solid 96% positive score on Steam, making it one of the platform’s highest rating games. Since SCS Software was funded in 1997, it has developed no less than 25 games, with American Truck Simulator being the latest addition to their catalogue.

American Truck Simulator takes everything you know from Euro Truck Simulator 2, and moves it across the pond. As the name of the game implies, you’re trucking the once great United States of America. Making a truck simulator set in the land that has given us fine trucking movies like Convoy and Smokey and the Bandit seems only natural, but does American Truck Simulator manage to offer the same experience that ETS2 does?

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