Come for the soundtrack, stay for the rage quits. Here is my Katana ZERO review.
Katana ZERO is a 2D action platformer, a genre that is way out of my gaming comfort zone. If my memory serves me right, the previous 2D platformer I played was Superfrog on the Amiga some time during the 1990s. I suspect that I tend to avoid the genre because if you mess up, your mistake has immediate and disastrous consequences. You usually die, and it’s game over, man! Or at least you have to restart from the previous checkpoint.
In simulation and strategy game games, which are my preferred genres, it’s often possible to mitigate failures. If your star fleet is destroyed, it’s probably not the end of the
world universe. You can call in the reserves, or build a new star fleet. And if you somehow managed to mess up a delivery of carbonated black powder Bologna to Bordeaux, there’s always another job you can take.
So how did I come across Katana ZERO? Why, the soundtrack, of course!