The year is 2044. The world has gone to shit. Unemployment. Civil unrest. Famine. Pollution. Overpopulation. War. People’s only escape is OASIS, a digital utopia where you can forget all about the real world.
OASIS is a digital virtual reality simulation, accessible to players by using a visor, and haptic technology. The few rules that apply inside the simulation were defined by its creators James Halliday and Ogden Morrow1. Concerned people were using OASIS to escape the real world, Morrow leaves its parent company, Gregarious Simulation Systems. Halliday remains the sole owner of GSS and OASIS.
Upon his death, Halliday announces a competition: Whoever manages to find an Easter egg his has hidden inside OASIS will inherit GSS, OASIS, and Halliday’s entire fortune. To find the it, the egg hunters, quickly nicknamed gunters, first have to locate three keys that open three different gates. Soon, everyone and their grandmother are searching for the egg. It become apparent that Halliday’s affection with the 1970s and 80s of his childhood is the right path to find the egg. With enough knowledge of 70s and 80s pop culture and nerd trivia, and the ability to connect the dots, a player should be able to find the keys, the gates, and thus the Easter egg, and Halliday’s big pile of dough.
But the first key proves to be hard to find, and years go by without any progress, until suddenly, one day, a name appears on the top of the Scoreboard: Parzival.
Parzival is the avatar of young Wade Watts. An orphan living with his doper aunt in the stacks surrounding Oklahoma City, Watts uses the OASIS to attend high school. It’s also his escape from the real world. For Wade, and most people of his generation, OASIS is in many ways more real than reality itself. His mother used OASIS to raise him, and OASIS is where he spends most of his time. And for Watts, Halliday’s Easter egg becomes an all-consuming obsession.