Vegard Skjefstad

www.vegard.net

Menu Close

Tag: Reviews (page 1 of 11)

American Truck Simulator – Utah Review

Here is my American Truck Simulator – Utah review.

SCS Software has just – as in two hours ago – released the fifth map expansion for their critically acclaimed trucking simulator, American Truck Simulator. But is it as good as the previous four expansions?

With both Euro Truck Simulator 2 and American Truck Simulator, SCS Software has released a steady stream of high quality map expansions. The latest expansion for American Truck Simulator, Utah, adds, as the name implies, the great state of Utah to the game. Here are some of the main features of the new map expansion:

  • 3.500 miles of road network
  • 10 major cities, like Salt Lake City, St. George, and Moab
  • New quarries and mines including the largest open excavation Kennecott Copper Mine
  • Expanded oil industry (oil mining sites, oil storage sites)
  • Improved agriculture production chain (country stores, feedmills)
  • Famous landmark sites: Great Salt Lake, Monument Valley, and the Virgin River Canyon
  • Over 260 recognizable natural and man-made landmarks
  • 12 well-known truck stops
  • New and improved process of landscape creation
  • Utah in-game achievements to unlock.
Read more

On the Road Again With Euro Truck Simulator 2

Two years after my Euro Truck Simulator 2 review, it’s time to revisit the game to see how it holds up. Spoiler alert: It only got better.

7 years after its release, Czech developer SCS Software‘s trucking simulator is as popular as it ever was. As of right now – just past 6 O’clock on a Sunday morning CET – more than seven thousand people are playing Euro Truck Simulator 2 (ETS2) on Steam. It’s among the highly rated games on the platform, with a 96% approval rating on its 150 000 reviews.

I wrote a very favorable review of the game two years ago, and have continued to play it since. ETS2 is now my third most played game on Steam, with over 70 hours played.

But what makes a seemingly exceedingly boring thing as hauling virtual cargo across Europe so popular? The way I see it, there are two main reasons for SCS’s success with ETS2.

Read more

Masters of Doom

Few people have been as defining and influential for the gaming industry as the Masters of Doom, John Carmack and John Romero.

Both grew up in the 1970s, experiencing the golden age of arcade video games. Classic games like Space Invaders and Pac-Man was an important part of their childhoods. The Apple II was the inaugural home computer for both Carmack and Romero, and the first published games for both of them were Apple II titles.

The two Johns’ paths eventually crossed when they met at Softdisk in 1989. It was a match made in heaven, and both were integral to the company’s success with their contributions to the Big Blue Disk magazine. Carmack, a programming and computer graphics genius – described as “a brain on legs” – and Romero, brilliant at both programming and game design.

At Softdisk, Romero and Carmack met Tom Hall and Adrian Carmack (not related to John). Tom worked at the company as a programmer and game designer, while Adrian’s primary role was as an artist. In early 1991, the four of them left Softdisk, and founded Id Software.

Read more

Katana ZERO Review

Come for the soundtrack, stay for the rage quits. Here is my Katana ZERO review.

Katana ZERO is a 2D action platformer, a genre that is way out of my gaming comfort zone. If my memory serves me right, the previous 2D platformer I played was Superfrog on the Amiga some time during the 1990s. I suspect that I tend to avoid the genre because if you mess up, your mistake has immediate and disastrous consequences. You usually die, and it’s game over, man! Or at least you have to restart from the previous checkpoint.

In simulation and strategy game games, which are my preferred genres, it’s often possible to mitigate failures. If your star fleet is destroyed, it’s probably not the end of the world universe. You can call in the reserves, or build a new star fleet. And if you somehow managed to mess up a delivery of carbonated black powder Bologna to Bordeaux, there’s always another job you can take.

So how did I come across Katana ZERO? Why, the soundtrack, of course!

Read more

Beat Cop

Can you handle life as a beat cop on the streets of ’80s Brooklyn? Here’s my Beat Cop review.

Eastern Europe is the home of an impressive collection of well-known game developers. SCS Software (Euro Truck Simulator, American Truck Simulator) out of the Czech Republic, 11 bit studios (This War of Mine, Frostpunk) and CD Projekt Red (The Witcher series, Cyberpunk 2077) – both Polish companies – are just three examples.

But Eastern Europe also has a vivid indie game scene. One of the many rising stars is Warsaw based Pixel Crow. Founded in 2014, the company specializes in pixel art games (just like every other indie developer). Pixel Crow’s only title to date is the 2017 adventure games Beat Cop.

Read more

Copyright © 2000-2019 www.vegard.net | Privacy Policy | Statement of Audience | Hosted on vbox4.vbox-host.com