Read my long overdue Tropico 5 review to find out why the fifth installment in the series doesn’t live up to the expectations.
I hope you don’t mind me continuing to review semi-ancient games. Tropico 5 was released way back in 2014, but for once I didn’t wait until the game and all DLC were on sale to purchase it. Since I really enjoyed Tropico 4 (review here), I bought Tropico 5 in 2015, quite close to the release date by my standards. I even started writing this review in 2015, meaning it’s been in my drafts collection for three years before I now finally managed to get it published. That’s probably not a good sign for the final score.
Many of you are already familiar with the recipe used to cook the Tropico series, but for new readers, here’s a quick summary. Tropico is a series of city builder games where you play as a dictator, El Presidente. The goal is to build and manage a thriving city on an island (or several islands, depending on which game in the series), and to stay in power. If the rebels, or a foreign power, manage to throw you off the island, it’s game over, man!
The games have a great tongue-in-cheek sense of humor, and is pretty laid-back. I’d perhaps go as far as to call both Tropico 3 and 4 borderline casual games. And that was one of the most appealing aspects of both of them. Kick back, relax, and rule your island with an iron fist! Tropico 5, however, makes a few changes to the Tropico formula, changes that make the game a lot more stressful than its predecessors. The experience is even downright annoying at times.