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Tag: Reviews (page 1 of 10)

The Turing Test

Is it possible uncover the hidden mysteries of Jupiter’s moon Europa, and not feel like a dumb-ass while doing it? This is my The Turing Test review.

The Turing Test is a first person puzzler that explores the phenomena of consciousness, and challenges the meaning of human intuition. The game is developed by British video game developer Bulkhead Interactive.

I kind of suck at puzzle games, and feel like an idiot every time I have to duckduck the solution, just to realize it was so simple. But when The Turing Test appeared on sale on Steam for NOK 28 (about $3) a while back, I decided to get it anyway.

The previous first person puzzler I finished was Valve’s 2011 title Portal 2. I thoroughly enjoyed that game, but not so much because of the puzzles. They aren’t bad, but the strength of Portal 2, at least in my view, is the captivating story unfolding as you work your way through the puzzles. How can one not be scarred for life by GLaDOS and all the broken promises of cake?

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Stellaris 2.2 with MegaCorp

Your favorite science-fiction RTS has received yet another major game mechanics overhaul, and a brand new expansion. Here’s my Stellaris MegaCorp review.

Stellaris was just updated to version 2.2. In the same breath, Paradox also released an accompanying expansion, MegaCorp. The expansion, as the name implies, gives you the opportunity to play as the CEO of a megacorporation, and it adds a new city world planet type, more megastructures, a couple of new ascension perks, and access to the galactic slave market.

The MegaCorp expansion goes hand in hand with the significant changes to the Stellaris economy model, and planetary management mechanics.

Stellaris MegaCorp launch trailer.
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Not Tonight

Brexit is a mess. Thankfully, the game about it is not. Here’s my Not Tonight review.

Papers, Please puts you behind the counter at a border crossing in the fictional dystopian Eastern Bloc-like country of Arstotzka. Oh, wait. Wrong game! This is Not Tonight, a paperwork-checking simulator set in a dystopian post-Brexit Britain. It’s the second game released in this genre, with Papers, Please being the genre-defining title1.

To say that Not Tonight is inspired by Lucas Pope‘s 2013 title is an understatement. At first glance, Not Tonight looks and plays like a game that could have been a Papers, Please sequel. The mechanics are more or less the same, and Not Tonight also resorts to the pixel art style we’ve come to associate with indie games. You play as Person of European Heritage #112, currently residing in Relocation Block B. In order to stay in post-Brexit Britain, you have to prove your worth in your designated role as bouncer. If you don’t contribute, you’ll be booted off the island.

Not Tonight: Because you don’t get enough of work at work.
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Black The Fall

Sand Sailor Studio’s dystopian puzzle game reminds me a lot of INSIDE, but does it also have some ideas of its own? Here’s my Black The Fall review.

Black The Fall is yet another one of those Kickstarter games I’ve thrown money at.  The campaign promised a “a sharp, modern action game set in a post-communistindustrial world.” Being a total sucker for any fictitious dystopian setting, I happily backed Bucharest-based Sand Sailor Studio‘s campaign.

Not long after the campaign ended, I received my Steam key. But I’ve stopped playing games that are in alpha, beta, Early Access, or similar stages of development. I spent way too much time doing that with Star Rules 2. Time is a scarce resource these days, so I’d rather play a finished product instead. Then, in July last year, Black The Fall was released. But for no particular reason, I didn’t play it then either.

It wasn’t until a week ago that I finally took the plunge, and booted the game for the first time.

Screenshot from Black The Fall.
Black The Fall by Sand Sailor Studio.
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Surviving Mars

Surviving Mars had a difficult birth. Now, three major patches later, is the game finally living up to the expectations?

Surviving Mars is a city builder set on Mars. It’s developed my Bulgarian video game developer Haemimont Games (Tropico 3, Tropico 4, Tropico 5), and published by Paradox Interactive. This combination made every science fiction, and city builder fan go a little giddy when the game was announced last year. Haemimont Game’s run with the Tropico franchise was quite successful, and Paradox Interactive also published another great city builder, Cities: Skylines, that one set on Earth.

Unfortunately, Surviving Mars didn’t quite live up the hype when it was released. The game received mixed feedback from the players, who cited bugs, a rather terrible UI, and even more bugs as their major gripes. Not the kind of ticker tape parade you hope for when you release a game. There have probably been some long days at the office for the Haemimont Game developers since the game was released in March, as the game has received three major updates.

They have addressed many of the issues raised by the players, but has the effort turned Surviving Mars into the game we wanted?

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