Welcome to the quiet apocalypse. Here’s my quick The Long Dark review.
The Long Dark is a first-person survival video game developed by Canadian Hinterland Games. Despite the survival genre being amazingly popular, this is my first real go at a survival game. Back in 2012, I dipped my toes in DayZ, which was one of the genre-defining titles, but it didn’t sit too well with me.
Most of the popular survival games are multiplayer. Hinterland has decided to take a different approach with The Long Dark, making it singleplayer only. This suits me just fine, because multiplayer stresses me out. I prefer to wrestle with fairly predictable NPCs, instead of having to worry about other players bashing my head in for the lulz.
The Long Dark features three game play modes: Story, survival, and challenges. So far, I’ve only played the story mode – Wintermute – for about 12 hours, and I’ve not touched the survival mode, or any of the challenges. So this is basically a review of game’s story mode, and not even the entire story mode. After 12 hours, I’ve got the feeling I’m roughly 2/3 through. That might, or might not be the case, through. At any rate, 12 hours of entertaining gaming is quite good value for money. And there are still the two other game modes to explore when I’ve finished Wintermute.