What happens when a design studio decides they want to take a stab at making a computer game? You get Block’hood.
The Plethora Project (or perhaps it’s “Plethora-Project”, they can’t make up their mind, and that annoys me), is a “design studio with a mission to accelerate computational literacy in the frame of Architecture and Design.” In 2017, they released Block’hood, a city building simulator video game that focuses on ideas of ecology, interdependence and decay. From the screenshots, it might resemble a tower building game, but it’s not. In Block’hood, you don’t create towers, but entire create ecosystems, called hoods, with the goal of making them self-sufficient.
I really like the premise of the game. It reminds me a lot of The Settlers series, of which I played a few of the titles for hours on end. The ecosystems in The Settlers are pretty basic compared to those in Block’hood, though. In The Settlers, you would plant some wheat, harvest, make flour at the mill, then a baker would make bread from one part flour, and one part water. An equivalent ecosystem in Block’hood would be similar, but involve a lot more components, or “blocks” as they are called in the game, and be more complex. Blocks in a Block’hood ecosystem more often than need several inputs to function, and produce both products and bi-products.