Surviving Mars had a difficult birth. Now, three major patches later, is the game finally living up to the expectations?
Surviving Mars is a city builder set on Mars. It’s developed my Bulgarian video game developer Haemimont Games (Tropico 3, Tropico 4, Tropico 5), and published by Paradox Interactive. This combination made every science fiction, and city builder fan go a little giddy when the game was announced last year. Haemimont Game’s run with the Tropico franchise was quite successful, and Paradox Interactive also published another great city builder, Cities: Skylines, that one set on Earth.
Unfortunately, Surviving Mars didn’t quite live up the hype when it was released. The game received mixed feedback from the players, who cited bugs, a rather terrible UI, and even more bugs as their major gripes. Not the kind of ticker tape parade you hope for when you release a game. There have probably been some long days at the office for the Haemimont Game developers since the game was released in March, as the game has received three major updates.
They have addressed many of the issues raised by the players, but has the effort turned Surviving Mars into the game we wanted?